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Rimworld zzzt
Rimworld zzzt









rimworld zzzt

This sprouts a grove of the pleasurable, nutrition, and addictive ambrosia fruit trees nearby. New training lessons for explaining shield belts, and how door opening speed is affected by material type.Carpets and wooden floors can now burn.When structures and plants burn, they leave behind ash.When trees burn, the leave behind burned tree stumps.Added a “caravan packing spot” so you can tell your caravans where to assemble.All pawns now have “head butt” attacks they can use if they’re missing all other attacking body parts.

rimworld zzzt

  • You can now create your own packaged survival meals (with appropriate research and ingredients).
  • This reduces the need for pawns to repeatedly return to the work bench each time the count falls just one below the target count.
  • Bills can now be temporarily paused when satisfied, until automatically reactivated at a lower level.
  • Add option to render hats only on the main game map (but not on the portraits in the pawn bar).
  • Vents can be opened and closed with a flick action.
  • Corpses now leak black corpse bile while rotting.
  • Characters can now tend their own wounds (with a penalty to effectiveness).
  • Emits a cloud of accuracy-reducing smoke when the wearer is shot. Raiders demand items or slaves from your caravan if you refuse, they attack. You need to send a caravan to collect them.
  • New ‘long-range mineral scanner’ building slowly scans for precious resource lumps nearby in the world.
  • An allied faction asks you to deliver a particular resource to a particular base in a particular time frame, for a special reward.
  • New world quest incident: Caravan request.
  • An allied faction asks you to defeat a bandit camp, and offers you a reward if you do so.
  • New world quest incident: Bandit camp.
  • You can send a caravan to defeat the threat and collect the reward. An allied faction tells you about a stash of randomly-generated reward items, guarded by a random threat. Mixing and matching will allow us to create a huge number of combinations. It allows assembling together a world destination from several ‘parts’.
  • New “site parts” world site generation system.
  • First continents form, then rivers, then an ancient society is shallowly simulated to generate ancient roads, then modern settlements and roads are generated (alongside ancient roads, often).
  • World generation is more chronological now.
  • Visitors, caravans, traders, and raiders tend to arrive and leave on the roads.
  • Stone roads generate using local stone and a new flagstone terrain type.
  • Rivers and roads generate on local maps as expected.
  • Rivers generate more in rainy areas, move towards the sea (ignoring tiny lakes) and merge as appropriate.
  • There are four sizes of river: huge river, large river, river, and creek.
  • Some roads generate with things alongside, like concrete barriers or ancient lampposts.
  • rimworld zzzt

    There are five road types: path, dirt road, stone road, ancient asphalt road, ancient asphalt highway.World now generates with roads and rivers.











    Rimworld zzzt